Doing Your Thing With Disability: We Play Too
Wednesday, April 13th, 2022
From all sorts of sports and activities to video games; people with disabilities find ways to not only play, but excel. In this latest episode [Accessibility Consultant Brandon Cole](http://BrandonCole dotnet/) joins me to talk about the various barriers, adaptations and finally, accessibility, being built into video games.
We’ll hear from players like Orlando Johnson. Once an avid sighted gamer who even owned his own arcade version of Mortal Kombat and now benefits from adaptations and access. Eron Zeno talks to us about his experience as a gamer with mobility disabilities. In each case, all of my guests continue to do their thing, specifically, video games, with their disability.
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Resources
Jerry Lawson – Father of the video game cartridge
Transcript
Transcript
Show the transcript
– Sound of Pong
TR:
No! There’s nothing wrong with the audio.
You’re listening to the OG of video games, Pong *Pong noise* from Atari.
Growing up, whenever my mom would announce that she had to go to Sears or another department store with an electronics section, I’d get excited and ask to go with her.
When we’d get there, I’d make a B-line right to the electronics department and hope no one else was already planted in front of the television playing Pong.
— Space Invaders sounds
That later turned into going to a local Five & Dime store called “Lamstons,” which had two or three arcade games in the corner of the store. Space Invaders… that was my ish!
I thought nothing could ever beat getting Space Invaders at home when we finally got our Atari system.
-introduction from Duke Nukem
Years later as an adult, I played games on my computer, Duke Nukem. At least, until that awful day.
Following one of my marathon sessions, I stood up after playing for maybe about two hours and nearly collapsed. The room was spinning and I was nauseous.
I figured I overdid it. I stopped playing for a few days and the same thing happened the next time, only sooner. I tried changing the perspective from a first person view to something else. It just wasn’t fun!
A few years later, I thought I’d try again, this time with a Playstation. Grand Theft Auto, Madden. It was good for a while, but ultimately, I didn’t have a choice, I just wasn’t able to play. Gaming was literally making me sick.
I believe the reason was monocular vision and the lack of depth perception.
Ironically, today, after becoming Blind, I have more opportunity to actually play video games.
— “Let them play!” (The phrase continues as more join in) Sample from The Bad News Bears
For years now, the call for developers to make their games accessible to disabled gamers has grown louder.
There’s been lots of things happening!
Welcome to Reid My Mind Radio y’all! I’m Thomas Reid. As we continue with our theme, Doing Your Thing With Disability, we’re talking about gaming, because we play too!
–“Time to kick ass and chew bubble gum. And I’m all out of gum!” Duke Nukem
— Reid My Mind Radio Theme Music
Brandon:
Video games are life! I’m a pretty hardcore gamer these days.
The idea to me, that my past self had was, “how can you play video games, you’re blind?” is really kind of based on the same philosophy that some sighted people who don’t understand blind gamers have.
“How can blind people play games?” I didn’t understand it. Because I didn’t realize that audio was such a big part of games, such an important part of games that you could use that, to learn patterns and to learn what things meant and to figure out how to play a game.
TR:
This is Brandon Cole, an award winning Accessibility Consultant
Brandon:
He/him. I have black hair. I am six feet tall, exactly. Just an awesome looking dude.
TR:
Well, we have something in common.
Brandon:
I was born with a type of cancer called Retinoblastoma. Totally blind. From the age of two months.
TR:
His introduction to video games began with his older brother.
Brandon:
He was like, hey, Brandon.
–Mario Bros coin collecting and upgrading sounds
You want to go play some Mario Brothers on our Super Nintendo. And at the time, little six year old me was like, what, how? That’s a video game, which means I can’t play it because I can’t see the video.
That was past me. I used to not think the way I do now.
We begin to play and before you know it, I’m breaking bricks, and collecting coins and extra lives and saving princesses and defeating bosses. And it’s amazing and I’m feeling this great sense of accomplishment!
And the game ends. Yes. Somehow I beat the entire game in one shot!
TR:
Then?
Brandon:
My loving brother handed me the unplugged second player controller while he played the entire game, the entire game.
I mean, what do you even say to that?
TR in Conversation with Brandon:
That’s an older brother.
TR:
Of course, he felt crushed. He thought he was somehow in the gameplay, just like his older brother.
But all wasn’t lost. The experience made him realize something.
Brandon:
I did learn that I could follow sound effect patterns.
I decided that I would one day, beat a game without his help.
From then on, I just started trying games and seeing what I could learn about games and seeing what I could do. Eventually I did it! And the first game I beat without my brother’s help, was the original Killer Instinct for the Super Nintendo.
And I never looked back since.
TR in conversation with Brandon:
There you go. Older siblings.
Brandon:
Take that!
Brandon:
Once I started gaming, I never stopped, I just kept trying different games.
I tried a lot of games that I couldn’t play. Sometimes I just flopped completely, depending on how complex the game was. But like, there were plenty of games where I would start to play the game and I would start to figure out some of the things that might help me get through some part of the game.
TR:
Take the game Metal Gear Solid for the PlayStation One as an example.
-– Metal Gear Solid music plays
Brandon:
That game is a stealth game, where you’re not supposed to be seen, you’re supposed to hide all the time. So it’s not easy if you’re blind, because you can’t see the guards , but you can hear them and they have very audible footsteps. You can hide from the guards based on where your location is versus where their location is.
TR:
Brandon’s step Dad couldn’t get past a certain level during the game.
Brandon:
It’s a room that is filled with infrared lasers. And if you break any of these laser beams that are going all across the room, up and down, at different intervals, the doors slam shut. The room is flooded with gas and you die and there’s nothing you can do about it.
TR:
So step Dad let Brandon figure it out.
Brandon:
I spent maybe two hours working that room, failing over and over and over again. But little by little, figuring out the amount of steps to take before I had to stop to wait for the beam to move again. Then when I had to crawl when I had to walk to get past the lower beams or higher beams. I trialed and errored my way through that entire room and made it to the other side eventually without breaking any of the laser beams.
Technically, it wasn’t an accessible game. It’s just that I managed to figure out a way through that part.
TR:
Failing over and over again, but continuing to work at it. Crawling, walking to get past laser beams. Trial and error to make it to the other side?
Qualities many disabled people seem to have in abundance.
This isn’t just about gaming, we’re talking about the real skills behind leveling up in life.
But honestly, we shouldn’t have to do all that. We just want to play too, right?
Let’s take a look at the inaccessibility faced by disabled gamers and some of the creative adaptations they find in order to be in the game. Let’s start with blind and low vision gamers.
Orlando:
My name is Orlando Johnson, I am an African American male approximately 46 years of age, bald, I have a beard.
TR in Conversation with Orlando:
Shout out to the black bald beard gang. Let’s go.
Orlando:
Let’s get it!
TR:
Again, I have something in common with my guest.
Orlando:
And also love spending time with my family and my grandchildren. Every time I get to spend time with them is a joyous moment for me.
TR:
Ok, for the record, having something in common with the host isn’t part of the criteria I employ when selecting guests.
In this case, I was really just looking for the perspective of someone who once enjoyed the games visually.
–Music Begins, an 8 bit game melody that morphs into a Hip Hop beat.
Orlando:
Let me take you back to Christmas back in the 80s. I got my first Atari 800 video game console.
That first year my brother and I that Christmas morning, we played Donkey Kong all morning. Space Invaders. That started the love of the games right there.
TR in Conversation with Orlando:
In terms of the Atari, let me just test your knowledge for a second, brother. How do you repair a cartridge? How do you fix a cartridge?
Orlando:
First thing you do is take it out and blow on it.
TR in Conversation with Orlando:
There you go! He knows what he’s talking about!
Orlando:
A matter of fact, I have an interesting little anecdote about cartridges. And it’s about a gentleman named Jerry Lawson – an African American engineer who helped design and engineer those video game cartridges.
TR in Conversation with Orlando:
Talk about it!
Orlando:
I would like to expose more people to that knowledge of this gentleman. I’ll send the link to who this gentleman was and what he accomplished in the video game industry.
TR:
Check out this episode’s blog post for that link over on ReidMyMind.com.
Orlando:
I’ve just continued to evolve with the gaming industry. Back in 2001, I purchased a full size Mortal Kombat 2 arcade machine and I kept that thing for over 10 years. And played it all the time. I loved it.
TR in Conversation with Orlando:
That is so cool!
TR:
I think it’s fair to say he really enjoyed and invested in his gaming.
Orlando:
April of 2015, I experienced a lot of migraines and didn’t know what was causing them. After my wife and I got back from our honeymoon, we just got married the year before. I wound up going to the hospital two weeks after the honeymoon. My brain swelled up and it crushed my optic nerves. And that was it for me for sight.
TR in Conversation with Orlando:
What did that mean to you, when you could no longer play that Mortal Kombat?
Orlando:
You want to be a part of the community of your friends, everybody else is doing things. And when you’re not a part of that community, you feel isolated. And that isolation can drive you crazy. That’s one of the things that I needed to change. I’m like, I got to explore different ways for me to play games. It’s not just that I can’t play games, I have to find a way that I can get back into playing games.
TR:
And that’s exactly what this former Las Vegas bouncer has been doing.
Orlando:
Technology was always my jam.
After I was done with bouncing, I went over and started working in the telecommunications industry, and I worked for Sprint for about eight years.
Then the smartphones took over. I went to work for Apple for a little bit. Six months into the job at Apple, I went blind.
TR in Conversation with Orlando:
Did you know about voiceover at the time?
Orlando:
No, I didn’t. Not when I lost my sight. A week or two in the hospital, I had a second generation iPad. My wife, she did a little research and said “hey, you should check out this thing called VoiceOver.
And that was the first time I heard of it or heard anything about it. And I figured since I knew how to use an iPad as a sighted person, Voiceover thing shouldn’t be that difficult. Well, when you’re first starting out, it is difficult.
TR:
Orlando not only learned the technology, but later shared that knowledge as an Access Technology instructor. His advice for anyone getting back into gaming after any degree of blindness? Learn your technology!
Orlando:
I had to master that first before I can start playing a video game. On a computer, if you don’t know how to insert a drive and copy a file from somewhere or unzip something, you’re not going to play the game that you want to play.
TR:
No matter the platform you choose to play on, computer, console like an XBox or PlayStation, smart phone, inaccessibility is there.
Brandon:
There’s things like navigating the games menus. And it’s a challenge we overcame in the past by just memorizing the menus.
TR:
But even first reading the menu requires some work.
Orlando:
In my journey in playing games, one of the workarounds I found is, anybody thats aware of, apps that help blind people see things like Seeing AI or Super Sense.
One of the things that I used to do was load up that app on my tablet. And I would stand my tablet in front of the monitor. And I would listen to the OCR coming out of the app, so I can make the choices on the screen for the game that I’m trying to play.
Brandon:
I use NVDA. Since I stream games, I have a capture card. Even if the game was a console game, I can still send the game’s video feed to my PC, because I have a capture card anyway.
I will then scan that image with NVDA as OCR and read the text from there.
I even play entire games that way, there’s a visual novel called The Great Ace Attorney Chronicles. It has a little bit of voice acting, but not much voice acting. It’s almost all text. But it’s literally OCR that allows us to play it, because we can read the text with it, and it reads out pretty well.
TR:
Gamers with low vision used magnifiers to enlarge on screen text. Today there are more games including zoom mode, text enlargement, contrast modes and multiple color blind modes tested by people with varying color blindness. More games are being shipped with menu narration making that process accessible to those who are Blind or have low vision.
Brandon:
The biggest challenge I’d say these days, though, is navigation of the game itself. The game world itself.
The thing about video games is they’ve been a growing industry for years and years and years. When I say growing, I mean, everything about games has grown, the production value has grown, and the size of the game worlds have grown significantly.
Games these days have huge open worlds filled with buildings and giant areas you can explore and find new quests and new things. Thats a big challenge these days.
Games aren’t simple anymore. Games used to be easy to work around in a lot of cases back in the day, because there wasn’t much to them. Nowadays, it’s a much bigger task to try to find workarounds like that.
TR in Conversation with Brandon:
What about folks who are deaf or hard of hearing?
Brandon:
The actual spoken dialogue is a huge part of games these days. Because story and narrative have become so much more important these days than they used to be in video games. Games are telling very, very deep stories now.
TR:
Complex narratives and the sound design that is useful to Blind players, can help Deaf and Hard of Hearing players by incorporating both subtitles and captions.
Brandon:
Subtitles would be like, character dialogue, speaker names followed by what they said. Whereas captions would be everything else.
More and more games are starting to support this nowadays. You will have a caption that appears. Like, “wooden floorboard creeks.” And it will have an arrow that points to the location of that sound. Where that sound took place in relation to you, the character.
That arrow pointing down? You’re like, oh, god, there’s something behind me.
You have to do it right. You have to fill the appropriate screen space with it, because you don’t want to block anything else on screen while you’re captioning things.
TR in Conversation with Brandon:
What about language? I’m assuming most of these games are in English,?
Brandon:
Sure, a lot of these games are in English, but many of them have alternate language choices as well.
A little bit of a shout out.
So the Last of Us Two, and you’ll hear me do this a lot because I really loved the work that we did on that game. The Last of Us Two is available in 14 different languages.
So when we worked on that game, we decided that any language the game was available in for people to play in general, then the text to speech narration that the game has should also be available in that language. So I’m happy to announce Last of Us Two is available for the Blind in 14 different languages, because narration is supported on every language that the game is supported on.
Boom!
–Jazzy hip hop music begins to play
TR in Conversation with Brandon:
What about mobility? What about folks with mobility related disabilities?
Brandon:
As games have become more complex, so have their controls.
You have controllers these days that have 12, 13 buttons on them. Those who have mobility issues can’t always press every single one of those buttons when there’s something they need to do with those buttons.
Eron:
My name is Eron Zeno. He/him. I’m a light skinned black man. A bit on the larger side, a bit hefty.
–laughs
I rock a Mohawk 24/7.
I am missing my right arm completely. And the left is more of a nub. I have the upper part of my left arm, I’m missing my forearm, and my wrist and elbow are connected. I only have one finger. A fun fact, through X rays and examinations, it has been deemed by my physicians my middle finger actually.
TR in conversation with Eron:
–Laughing
Nice!
TR:
Eron is also a wheelchair user.
TR in Conversation with Eron:
Why don’t you tell me a little bit about when you first sort of got into gaming?
Eron:
I was born in August. When I was brought home, it was very close to Christmas. We were all sitting around and opening presents and everything. And one of my brothers got a Super Nintendo. And I was actually in his lap and he was trying to put the controller under my feet to get me to play. I was too young to realize what was going on. But that was my first introduction. Through some happenstance, I actually wound up inheriting that Super Nintendo and that was my first console.
TR:
Coincidence? Or is there something to be said about gaming and the opportunities it presents to bond with family?
I’m sure there are other benefits.
For Eron, as a child doctors suggested removing the nub on his left side in order to fit him with a prosthetic arm. Yet one doctor specifically had alternative views.
Eron:
He suggested a lot of children actually grow up using both the nub and their feet to a better availability than having no arms at all. So he suggested instead of trying to coax a surgery around that, it would be better to one, get me used to my finger, and then also promote the usage of my feet. And I mean really promote.
So anything you would give your child normally like a rattle or toy or anything like that. He said, give it to his feet. Make his feet known as his compatibility to the world.
One of the things that was suggested by the doctor was video games, they built hand eye coordination very quickly.
TR:
If game controllers were made specifically for hands, there has to be lots of challenges adapting them for use with feet.
Eron:
When I first started with the SNEZ controller, there’s a D pad and two buttons, that’s easy. It’s straightforward.
My second console was another hand me down, I had an N64 drom my uncle.
Now, that controller has the worst background.
–Laughs
Just the convoluted layout that makes no sense. And for a person with hands complaining, giving it to a person with no hands, only maybe 30% of the controller was usable for me.
I made my way around that. And years went by, I got into the GameCube, and the PlayStation 2. And I actually stopped using consoles around the Xbox.
TR:
Eron realized there were lots of games he just couldn’t play. Some involved using a controller with a trigger.
Eron:
I managed. I liked video games, but I was just kind of disappointed at how far it was moving from my capabilities.
That’s actually when I started getting into PC gaming.
TR:
At first, he found games that didn’t require complicated controllers.
Eron:
My first introduction to PC gaming was actually RuneScape. There’s not a lot of controllers required. It’s right click and left click. That’s it.
Years later, I actually found out that you could download programs to your computer that allow you to rebind keyboard controllers, mice even.
My first introduction to that was actually a program called X pattern. I actually found that at the end of its life cycle. And that allows you to implement key bindings on a controller. And most people they’re like, “Well, why aren’t you just using the controller on a computer?”
Well, most developers don’t allow for rebinding the controls. And the controller is actually really easy interface for me to use on my feet. The keyboard you can imagine, a little painful.
TR in Conversation with Eron:
So what is your setup?
Eron:
I change out a lot due to certain games or setups or things I need, but by default, I have a controller front and center on the floor right in front my office chair. I do sit at a desk.
My keyboard is plugged into my computer but led down below the desk on the floor, next to the controller. I use my right foot to type and only my right foot. It’s a pain to use both feet.
You gotta balance on your butt and hover.
I use both feet for my controller, but what if I need to type.
On my desk, I do have a mouse that I use with my aforementioned nub. I can’t use the mouse buttons, but what I do is I have a setup where it’s a bunch of zip ties and cat collars essentially. And I MacGyvered a harness that I can attach to my hand and move the mouse around.
My mouse actually failed on me a few days ago. There’s something with these new braided cable wires and they give out way too easily. But I’m using an art tablet right now as a mouse. Same setup, a bunch of cat collars and zip ties.
–Both Thomas and Eron laugh
I make it work, though.
TR:
Like MacGyver, finding off the shelf supplies and just rigging things together. It just works for him.
Eron:
You’ve seen tablet holders? It’s like an arm you can adjust in your car or on your bed rest or whatever. You can have it hold your tablet up to your chest. I have one of those kind of coiled up into a stand that I hold a cutting board on. And it’s at an angle just so I can reach it.
Because I don’t have full arm length. I can’t even reach my desk from sitting up straight. So I have this like brought right up to my chest. I have that for mouse movement and stuff.
TR:
Although Eron moved away from consoles when it seemed it surpassed his capabilities. today he finds himself playing again.
Eron:
One thing I found out is that you can buy adapters that can enable you to use other controllers on the console, as well as mice and keyboards.
I bought a switch a while back. I love the thing.
I’ve been using an adapter to play shooters and Legend of Zelda and all that stuff. And it’s really nice to be able to use a mouse to aim instead of fiddling with the joysticks.
There’s still no controller bindings. I’m talking about third party controllers. If you buy a pro controller meant for the Switch, you can actually rebind the bindings on a Nintendo Switch controller.
I have one. But for sizing reasons, I can’t use the whole thing with my feet.
Brandon:
The accessibility conversation has been happening, and things like button remapping now exist.
Some games even go so far as to have a one touch option. It’s more difficult than you might think. But it is fantastic when it happens.
We have accessories now like the Xbox adaptive controller, which allows mobility, disabled folks to basically attach whatever switches they want to use, or their controller, they can attach it to that controller, and configure buttons however they like, based on whatever switches they have.
Eron:
It’s this giant disc jockey looking table. It’s got like two giant soft pads on it that look like records.
But they’re actually just giant buttons. They figured you have a large surface to hit, you don’t have to be necessarily that accurate with your buttons.
If you plug in a controller, it actually only lets you use half the controller. They expect you to be so disabled, you cant use a full controller. Which made no sense, it’s like if this is for adaptability, everybody’s got a different thing they can do. Why not enable it so that you can split up something or you can use the whole something? Instead of assuming everybody is bound to “oh, I can only use this specific apparatus.”
TR in Conversation with Eron:
Are you in touch with any other gaming companies? Do you ever reach out?
Eron:
The few times that I have, I’ve gotten kind of copy pasted responses. So I don’t really bother. I find my own solutions at this point.
TR:
Some other challenges include what’s known as quick time events. These require holding down or rapid tapping of buttons.
Game developers are slowly becoming more inclusive when thinking about game play.
Implementing skip puzzle options, for example, in order to help those with cognitive disabilities who may need a bit of assistance advancing to the next level of game play. Time pressure for some can be really difficult as well.
Brandon:
They’ll be in a situation where they have three seconds to make an important game decision that will affect the game story.
When you’re in the middle of a game story, and you become attached to the characters and you really care about what happens to them and then you have to make this life or death decision. “Okay, this person lives and this person dies.”
If you’ve grown to care about them, that’s intense pressure to put on someone.
Some games these days have the ability to either extend timers like that or remove them entirely. That’s great. That’s a really, really good move.
TR:
Okay, Not a gamer? Perhaps you felt the pressure when using an automated phone system and trying to quickly enter your date of birth before the time expires. How many times have you just wanted to throw your phone? Come on, I know it’s not just me.
TR in Conversation with Brandon:
Are there any considerations for folks with monocular vision today?
Brandon:
I don’t know anything specifically for monocular vision.
There is the ability these days to remove screen shake from games, so a lot of games have special effects. You do this really big hit and the screen shakes to make you feel like it was a big hit. You can turn that off nowadays.
Games use an effect called motion blur. So if things are moving very quickly, they will kind of blur as if they’re moving fast to kind of give you that illusion of speed. Some people can’t handle the motion blur either. And so these days, you can either dull that or turn it off.
Some people get headaches afterwhile if they see those effects or some people get sick to their stomach, or they see too much screen shake.
TR:
Headaches, nausea, not the result you want when trying to relieve a bit of stress or having a good time while playing video games. But that’s not life threatening.
Brandon:
These days, there is actually a required warning in video games when something in a game could spark a seizure.
This recently came into controversy because of a game called Cyberpunk 2077, which didn’t very clearly outline this, and did have a sequence that actually did cause people to have seizures. Their outline was buried in their license agreement, you know, the thing that no one ever reads?
That’s where they put their warning, instead of putting it in the front and center of the game when you first load it up which is usually what is required.
When you load up a game, if there is something that could cause a seizure, there should be a warning right away. And most games that have these things will do that.
Although I will say in the case of cyberpunk, because of all the backlash, they actually patched the sequence itself. The video in question where that lighting sequence was shown that caused those seizures actually changed it to be a different pattern of light that didn’t cause seizures.
TR:
Would you be surprised if I told you there’s a segment of the population that is just straight hatin’ on adaptations.
Brandon:
Some people complain about accessibility features, saying that they make games too easy and blah, blah, blah, blah, and they’re cheating and whatever.
It’s not that people like to use them as cheat codes, although some do that too, I’m sure. But people tend to complain about them, because they feel that it’s dulling the game itself.
My response to that is, it’s better to allow people to actually play the game and experience it than to worry so much about how hard the game is.
TR in Conversation with Brandon:
It’s not really impacting them, though, right? They don’t have to use it.
Brandon:
Right, right. That’s what I don’t understand.
Especially with single player games. If a game isn’t multiplayer, then what does it matter to you what other people do to complete the game? It doesn’t matter.
TR:
That goes beyond gaming, doesn’t it? Some people don’t want to consider that they themselves may have an advantage or a privilege. Working senses, dexterity, financial means to afford the equipment, games, time to play. These overly competitive types of dudes have no desire to be in the same class as a disabled player.
But who has time for them?
Fortunately, companies like Microsoft recognize that we game too! They’re making sure that we’re included from the start or out the box.
Orlando:
With the XBox Series S it’s one of the newer generation consoles that were hard to find for a while, but I managed to get myself one. The setup of that, I watched videos of Brandon Cole and other people on YouTube, they were discussing, the unboxing experience. When they said it has Braille on the thing, so you know where to plug things in at. I was impressed just with that level of accessibility.
I set it up all by myself. And it was so easy to set up because everything talked to me. There’s a QR code on the screen and you just aim your phone at the QR code to set up your account login. And it was just super simple.
TR:
And he tried a lot of platforms.
Orlando:
I’ve done everything from retro gaming on a Raspberry Pi. Gaming on my MacBook, gaming on a PlayStation four, Xbox console, Apple TV, I’ve tried to do all of it.
I’ve got it set up to the point right now where I don’t have it hooked up to a computer or a monitor. I played my Xbox console through the Xbox app. I’ve paired a controller to my phone or tablet. And then I log into the app and I remotely access my console through the app.
TR in Conversation with Orlando:
Why?
Orlando:
Well one, I can go anywhere around the house. I can go to the backyard and play videogames if I wanted to.
It opens up that freedom of just movement. I don’t need to be bound to a television now. I’ve learned to embrace the audio side of things where you can just go sit down at dinner and you have your controller and some headphones, you’re still playing your game and everybody else is doing their thing.
TR in Conversation with Orlando:
Now that’s not appropriate during family time. Come on!
TR:
It is cool though!
Notice what actually is happening here. He not only accepted the tools he has to game with, but he continues to seek out ways to really make it work for him.
It sounds like maybe a metaphor about adjusting to disability?
Hmm? I mean, we’re talking about more than fun and games here!
As if video games could provide some other benefits.
Brandon:
There’s an app, called Microsoft landscape. It actually takes your Google Maps idea and projects that in 3D audio around you. You can have a real life beacon that you set that plays in 3D audio, while you wear headphones. And you literally follow that beacon, like the same way you would in a video game that will take you to your actual destination.
TR:
There’s games to help make exercise fun.
Rather than forcing yourself to get on your treadmill, why not gamify that experience by playing a game that transports you to the Zombie Apocalypse.
–Sounds of shooting and dialouge from Zombies Run plays in the background.
Brandon:
There’s a game called Zombies Run. Its a game that has a story.
It’s literally a game about you running. Your character is called a runner. And runners are the ones that are dispatched out to get supplies for the base.
You’re running. The better you do at the running. You won’t get eaten by zombies for one thing, but the other thing is…
TR:
You’re working out. Getting that heart pumping for real and increasing those endorphins!
Brandon:
The same effect getting an achievement on Xbox or a trophy on Playstation has on people just getting a little reward spike.
TR:
The gaming industry has changed a lot since Pong, huh!
As accessibility continues to become part of the game, it’s important to recognize future technologies. Virtual Reality for example.
Eron:
It’s not really off the ground yet. There’s some things that are cool, some things that are like, eh that’s not really working right now.
If anybody’s familiar with the Half Life series. We got the first one, the second one was great. And then the third one comes out. And it’s a VR game.
What’s the problem with that? Well, the first and second ones were first person shooters, you got a mouse, you got a keyboard, or you’re on a controller, you can manage that. You can rebind controls to make it suit your needs.
A VR setup, besides the headset in the immersion and all that. You have two controllers.
There’s no way to interface the controllers. You have to use the two motion controls. And those are purely for hands. There is no foot or nub or stumped interface. It’s just you got hands or you don’t.
TR:
That all too familiar feeling that accompanies any sort of technology. Access gained rarely feels permanent.
Eron:
A lot of my friends actually jumped into VR, and they’re like, “oh, man, you gotta check out like, VR chat, new half life, this MMO or that?” And I’m like, how?
“Bro you could put the headset on and let your wife play?”
wha… What?!
TR in converswation with Brandon:
Why do they always go there?
TR:
Newsflash y’all, family members are not personal assistants.
As if they’re just sitting around waiting to play a game for you, describe the latest picture that the sender could have easily described.
Eron raised some other good points about the financial cost to access for those with mobility disabilities. Adapters have a real cost to them that not everyone can afford. Would you want to pay more for an accessible game?
But there are other reasons to be excited.
TR in Conversation with Brandon:
What about the process of creating? Do you know about the accessibility of that? Do we have some blind folks who are actually developing games?
Brandon:
We do have blind game developers out there. Primarily those developers are working on audio games.
I will say that there are some advances coming to blind game development in the form of at least one engine that is made for the blind to develop games, although this engine is geared towards role playing games specifically. But there is an engine called Sable that’s coming out. Hopefully, in the next couple of years.
And that engine is literally designed so that blind people can create their own custom made RPGs, role playing games.
TR:
That’s what I’m talking about! Not only do we game too, but we make as well.
Ok, Reid My Mind Radio family, I know some of y’all are TVI’s or teachers of the visually impaired. Please, make sure you put this information into the brains of your students. I want to play a game in the not so distant future, that is truly FUBU – for us by us!
TR in Conversation with Brandon:
What about, in-game audio description? Is that something we can look forward to?
Brandon:
I think it’s fair to say that the future is bright for video games and audio description. I think people will be surprised at the level of quality you’re going to get when that happens.
TR in Conversation with Brandon:
The developer has to be involved in that.
Brandon:
Oh, yeah. Oh, yeah heavily.
TR in Conversation with Brandon:
The audio quality right there has just been raised, you know, exponentially because they’re gonna care.
Brandon:
Oh yeah, they are, for sure are.
TR in Conversation with Brandon:
Yeah, so that’s fantastic.
Brandon:
The future is very bright. I cant say much more, I wish I could. But oh man, are things coming up that are going to blow peoples’ minds.
TR:
In the meantime, you can check out Brandon doing the narration for several video game trailers.
Brandon:
For a game called Rainbow Six extraction, I did the Audio Description narration for most of those.
TR:
I’m really thinking about getting back into gaming. I’ve played some audio games on my IPhone. I’m wondering if it’s time to try some titles on the PC or maybe even get an XBox.
I guess I’m just trying to figure out if it’s really going to feel as entertaining as it once was?
Orlando:
I would say that it depends on the person and the level of enjoyment that they’re looking for. Yes, there will be those frustrations.
If somebody’s brand new to something, they don’t know, there’s always a learning curve. If you’re somebody that likes to learn new things, accept the challenge of trying to play a video game, because that’s going to be the ultimate learning curve right there.
You have to learn, where does the character need to go, because if I think I’m moving forward, it might be going on a spiral staircase, or something like that. Whereas I’m thinking north, south, east, west, on my controller, I can get around, but visually, the interpretation may be something different.
The frustration part is part of the learning, I feel.
You got to learn where to balance those things out to balance out the frustration levels, where it’s not as frustrating for you.
TR in Conversation with Orlando:
It doesn’t sound like we’re just talking about gaming any more, man.
Orlando:
I don’t want to be left out of things, I want to be involved. For me, the way I apply it is, if I want to eat something, and I know what I want to eat, and I’ve got the ingredients, I can put it together.
But do I need to get other assistants to put it together? No.
Or do I need to deal with the frustration of maybe burning myself or hurting myself while I’m trying to do it?
In the end, the result should be better than the experience. You got to go through it to get to it.
It’s something I applied to everything that I do in my life.
TR:
Being included means welcoming people with disabilities into all aspects of the industry. From development, gameplay, marketing and more. And being recognized for our contributions.
Brandon:
The Last of Us Two is officially the world record holding, most awarded video game of all time, in terms of general awards. Some of the awards that it won are accessibility related which I, happen to be, a ginormous part of.
When the PlayStation five came out. In 2020. I was given, by Sony, a special award PlayStation five, with an inscription on a perspex case that they have sent.
Perspex, it’s kind of like a combination of like plastic and glass.
The inscription was essentially thanking me for teaching PlayStation that play is not just about what we see, it’s more about what we hear, about what we feel.
I consider that one of my greatest accomplishments. And I consider that of an award of its own from PlayStation itself to make something that’s just for me.
And by the way that message was in Braille on the perspex case.
TR:
That’s, Brandon Cole AKA
Brandon:
SuperBlindMan on Twitch , YouTube and Twitter and even PlayStation Network.
If you want to add me as a Hearthstone friend, you can do that too. When I was making that account, I didn’t realize there was a character limit.
So on Battlenet I’m SuperBlindMa.
TR in Conversation with Brandon:
SuperBlindMa?! M A?
–Laughs….
Brandon:
Yes, yes. M A.
Brandon:
SuperBlindMa#1859 is my Battlenet tech tag.
TR in Conversation with Brandon:
And they could battle you to a game or something. Right?
Brandon:
They sure can.
TR in Conversation with Brandon:
If they want to lose!
Brandon:
You can find the blog at Brandon Cole.net. If you want the blind perspective on accessible gaming, that’s where you find it.
The podcast is at breakdownwalls.net/podcast If you want an easly link to that.
Break Down Walls is a movement that I started with my fiance. The idea is to break down the barriers between sighted and non sighted and disabled and non disabled gamers and human beings. Basically just make us all one.
TR:
Orlando!
Orlando:
Peachy Zatoichi on Twitter, my email address is PeachyZatoichi@gmail.com.
That is spelled; P E A C H Y Z, as in zebra, A T, as in Tom, O I C H I @gmail.com
Tr in conversation with Orlando:
And that was a Japanese Blind swordsman, right?
Orlando:
That’s exactly right!
TR:
And of course Eron.
Eron:
My twitch is X A N O D I A @ twitch.tv
It’s mostly just me gaming, talking to people. That’s about it. But yeah, it does turn into a rant occasionally.
–Laughs
TR:
Now, in order to be a player, you have to be in the game. These gentlemen are true players and they’re all official…
-Airhorn
…members of the Reid My Mind Radio family!
Eron:
Dude I’ve got to say, I checked out an episode the other day, loving it.
TR:
It’s not just about the opportunity to play that I’m happy to see. It’s about the change in mindset that’s taking place.
Game developers are slowly creating inclusive spaces where everyone is welcomed. The truly successful ones are seeking input from the community to figure how we can play with our disability.
Accepting people where they are, allowing them to work with what they have and enabling anyone to be in the game. Because yeah,We Play Too!
If you want to be sure you can play all new episodes of Reid My Mind Radio, all you have to do is subscribe wherever you get podcasts.
We have transcripts and more over on ReidMyMind.com
You don’t need a cheat code to level up, just remember, it’s R to the E I D
— (“D! And that’s me in the place to be” Slick Rick)
Like my last name!
Audio: Reid My Mind Outro
Peace!
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